CCT+205+Lad+3

=**__Design!__**=

The Design feature presented within anything is usually beyond the functionality aspect and rather focuses on aesthetics or the general presentation of any product, service, etc. It can pertain to anything, anything at all. For instance: in the game Machinarium, which is a point and click flash game, the design of the characters is without a doubt aesthetically very pleasing to the user, but also creates opportunity for character interaction as well as constructs the entire game around it.

The design of it allows the user to manipulate, combine, change or simply interact with the environment, the character to extend him up and down, the other characters which maybe become part of your problem solving actions and items that can be used. The entire game is developed as a hero going through a quest and slowly revealing his purpose to achieve a goal. With the design many puzzles and interactive problems can be presented and further established upon the simple click and point functionality. The music, the characters, the environment create an atmosphere where all of it is put into one unique and valuable system which creates a stepping stone for future games.